Riverside, California
Independent Developer & Builder
I build things that shouldn't exist on the web — and then make them run fast. Currently deep in Odious, a browser-native isometric ARPG built on Three.js and TypeScript. I work nights, ship code, and believe the web stack is more capable than most people give it credit for.
I'm a 29-year-old self-taught developer based in Riverside, California. My background is unconventional — I work overnights and write code the rest of the time. No CS degree, no bootcamp. Just a deep obsession with building things.
My current focus is game development on the web stack — proving that TypeScript, Three.js, and bitECS can power a serious ARPG with draw call budgets and VRAM management that embarrass traditional engines. I care about performance you can feel, not benchmarks.
Outside of Odious I build personal tooling, automate things that shouldn't be manual, and run a home server for private infrastructure. I ship honest software — no dark patterns, no artificial engagement loops.
A 2.5D isometric action RPG built on a pure web stack — Three.js orthographic renderer, bitECS, TypeScript. Spiritual successor to Diablo 2. Ships to both browser and Steam from the same codebase. One draw call per character via an OffscreenCanvas GPU bake system. No engine. No Unity. Just the platform.
Personal infrastructure — public portfolio, authenticated private portal, Cloudflare Tunnel routing to a home server. Built to last, owned outright.
Open to interesting conversations. If you're building something technically challenging and want a collaborator who cares about craft — reach out.
Best reached by email. I respond within a day.
Tools, repos, private projects. Authenticated access only.
Sign In